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<title>tredistudio's CGPortoflio Gallery</title>
<link>http://tredistudio.cgsociety.org/gallery/</link>
<description>tredistudio's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Ship</title>
	<link>http://tredistudio.cgsociety.org/gallery/505961</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1181582412_small.jpg"><br><br>This image is a shot of an animation that i've realized for the Free Picture Film Company.<br />
Is a short where thare's a mix of underwater and overwater scene.<br />
The ship is based on the storical &quot;Bounty&quot; ship, the image is a hi resolution shot of the original animation, so the detail of the ship is not too mutch because we have to put a limit at the time render, all the animation contain some underwater scene with sharks.<br />
I hope to take time to put the short on the gallery,  all comments are wellcome.<br />
<br />
Name :Ship<br />
Client: Free Picture Film<br />
Artist:Andrea Bertacccini<br />
<br />
]]>
	</description>
	<pubDate>Mon, 11 Jun 2007 17:20:15 +0000</pubDate>
	</item>
	<item>
	<title>Dark Alley</title>
	<link>http://tredistudio.cgsociety.org/gallery/323484</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1141224674_small.jpg"><br><br>This is my favorite car, a custom 65 Mustan Fast Back, a real muscle car and I want create an atmosphere that represents it.<br />
All the ally and the car are modelled and render on 3DS MAX and postprocessed on Combustion and Photoshop.]]>
	</description>
	<pubDate>Wed, 01 Mar 2006 14:52:20 +0000</pubDate>
	</item>
	<item>
	<title>Great White</title>
	<link>http://tredistudio.cgsociety.org/gallery/341464</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1144169769_small.jpg"><br><br>I love that predator, i think is one of the most beautiful animal on the earth, is elegant and powerful.<br />
The skin of white shark in the water, take the colour by all the ambient, but when he comes in ours element (is the only kind of shark that comes out of water with all the body), the skin become dark and shine.<br />
I wanted to make an image that take this two situation at the same time, with a camera point of view.<br />
]]>
	</description>
	<pubDate>Tue, 04 Apr 2006 16:56:12 +0000</pubDate>
	</item>
	<item>
	<title>Ferrastone</title>
	<link>http://tredistudio.cgsociety.org/gallery/487031</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1176909187_small.jpg"><br><br>This is an image used for the Bridgestone advertising campaign 2006.<br />
The concept Idea was to create a Sport-Luxury Underground loaders truck, on a free background, after we insert some dirt on the textute and the 3D man to give the right proportion of the truck.<br />
The truck is based on a sketches from Client Agency (The Satisfaction www.thesatisfaction.com), The Truck and the Man are made in 3DSMAX, rendered with Brazil and post processed in Combustion, all the texture are made in Photoshop.<br />
<br />
Client:The Satisfaction - Bridgestone]]>
	</description>
	<pubDate>Wed, 18 Apr 2007 15:13:12 +0000</pubDate>
	</item>
	<item>
	<title>BUZZ LIFE</title>
	<link>http://tredistudio.cgsociety.org/gallery/323480</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1141224168_small.jpg"><br><br>This is a reproduction of the 69 Life's cover, the famous photo of Edwin &quot;Buzz&quot; Aldrin, the man on the Moon.<br />
We try to reproduce that moment and about the title , we have played with the words.<br />
all the image are made in 3DS MAX and postprocessed in Combustion and Photoshop.]]>
	</description>
	<pubDate>Wed, 01 Mar 2006 14:42:51 +0000</pubDate>
	</item>
	<item>
	<title>Agent Smith</title>
	<link>http://tredistudio.cgsociety.org/gallery/416994</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1160762559_small.jpg"><br><br>Her I am Mr.Anderson....<br />
this is a reproduction of the more meaningful character of the movie MATRIX....for me.<br />
All the model was made in 3DS Max with Brazil  and post processed with Photoshop (for deep of field and color correction).]]>
	</description>
	<pubDate>Fri, 13 Oct 2006 18:02:42 +0000</pubDate>
	</item>
	<item>
	<title>Blu</title>
	<link>http://tredistudio.cgsociety.org/gallery/452265</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1181580897_small.jpg"><br><br>I want to reproduce the classical portrait atmosphere of the old paintings.<br />
I moved the center from the subject to give more dynamism at the image.<br />
I paid attention at the torso of the girl (body and dress) and at the skin, the hair was made with the inside module of 3DS MAX.<br />
The light glow is a postproduction Photoshop effect all the rest are made in 3DS MAX and rendered with Brazil]]>
	</description>
	<pubDate>Wed, 17 Jan 2007 09:24:33 +0000</pubDate>
	</item>
	<item>
	<title>Morpheus</title>
	<link>http://tredistudio.cgsociety.org/gallery/431787</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1164039489_small.jpg"><br><br>I try to reproduce one of the most interesting face, in one of my favorite movie, the Morpheus Character.<br />
All modelled in 3DS MAX, rendered with Brazil and postprocessed with Combustion and photoshop.<br />
<br />
All comments are wellcome]]>
	</description>
	<pubDate>Mon, 20 Nov 2006 16:18:18 +0000</pubDate>
	</item>
	<item>
	<title>Nina Close Up</title>
	<link>http://tredistudio.cgsociety.org/gallery/411175</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1159553516_small.jpg"><br><br>The project N.I.N.A. that image is a part of a old animation.<br />
The project N.I.N.A. is an old model study, made for a contest, the &quot;Miss Digital World 2004&quot;.<br />
I wanted to create an image much relaxant one, also the face of models had to be much sweet.<br />
For the face I'm inspired to Charlize Theron, I think he have a sweet smile and at the same time really sexy.<br />
The ambient is really simple, i worked alot to the color, I have imagined the room dipped in the blue light with the warm light coming from a fireplace on the left.<br />
Is a different point of view, with a close up to the smile of the model, I think is really sweet.]]>
	</description>
	<pubDate>Fri, 29 Sep 2006 18:11:59 +0000</pubDate>
	</item>
	<item>
	<title>Cyberbaby</title>
	<link>http://tredistudio.cgsociety.org/gallery/365016</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1149175714_small.jpg"><br><br>Cyberbaby is an old image (four years ago),  that I revuwed with Brazil.<br />
Is inspired from the japan comics &quot;Ghost In The Shell&quot; with the differece that the girl is my girlfriend, from much time I wanted to make a model of my girlfriend, but not a simple protrait.<br />
All was modelled in 3DS Max, rendered with Brazil in RPF format and post processed in Combustion and Photoshop.]]>
	</description>
	<pubDate>Thu, 01 Jun 2006 15:28:37 +0000</pubDate>
	</item>
	<item>
	<title>N.I.N.A. </title>
	<link>http://tredistudio.cgsociety.org/gallery/411168</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1159552927_small.jpg"><br><br><br />
The project N.I.N.A. is an old model study, made for a contest, the &quot;Miss Digital World 2004&quot;.<br />
I wanted to create an image much relaxant one, also the face of models had to be much sweet.<br />
For the face I'm inspired to Charlize Theron, I think he have a sweet smile and at the same time really sexy.<br />
The ambient is really simple, i worked alot to the color, I have imagined the room dipped in the blue light with the warm light coming from a fireplace on the left.]]>
	</description>
	<pubDate>Fri, 29 Sep 2006 18:02:19 +0000</pubDate>
	</item>
	<item>
	<title>Biker Eyes</title>
	<link>http://tredistudio.cgsociety.org/gallery/301925</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1134503451_small.jpg"><br><br>I have tried to reproduce the look accomplice, sweet and little aggressive of a Biker girl.<br />
I have modeled all in 3ds Max 8, through EDIT POLY, trying to optimize the number of the polygons, the texture are realized in Photoshop, obtained from photographies, all has been postprocessed in combustion, through the escape in file .RPF, in order to obtain the DOF.<br />
I tried to render the eyes most realistic possible, would appeal to to me to have of the opinions on the obtained result.<br />
3DS MAX - Photoshop - Combustion<br />
Andrea Bertaccini - Tredistudio - andrea.bertaccini@tredistudio.com - www.tredstudio.com<br />
]]>
	</description>
	<pubDate>Tue, 13 Dec 2005 19:50:58 +0000</pubDate>
	</item>
	<item>
	<title>Ship side view</title>
	<link>http://tredistudio.cgsociety.org/gallery/505964</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1181582599_small.jpg"><br><br>This image is a shot of an animation that i've realized for the Free Picture Film Company.<br />
Is a short where thare's a mix of underwater and overwater scene.<br />
The ship is based on the storical &quot;Bounty&quot; ship, the image is a hi resolution shot of the original animation, so the detail of the ship is not too mutch because we have to put a limit at the time render, all the animation contain some underwater scene with sharks.<br />
I hope to take time to put the short on the gallery,  all comments are wellcome.<br />
<br />
Name :Ship<br />
Client: Free Picture Film<br />
Artist:Andrea Bertacccini<br />
<br />
]]>
	</description>
	<pubDate>Mon, 11 Jun 2007 17:23:22 +0000</pubDate>
	</item>
	<item>
	<title>The spirit of journey</title>
	<link>http://tredistudio.cgsociety.org/gallery/382241</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1153128194_small.jpg"><br><br>That Image was created for the contest &quot;The Journey Begins&quot;.<br />
I want to catch the moment, atmosphere of concentration and inspiration, before the epic journey of the Spirit of Saint Louis.<br />
I think at Lindberg standing near his airplane, in front of a sunrise sky.]]>
	</description>
	<pubDate>Mon, 17 Jul 2006 09:23:16 +0000</pubDate>
	</item>
	<item>
	<title>Desert</title>
	<link>http://tredistudio.cgsociety.org/gallery/406559</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1158602704_small.jpg"><br><br>This is a battle grouping of some Semovente 75/18, an Italian Tank of the second World War, used in the El Ala Main Battle.<br />
I reproduce that for an animation, it's a part of a institutional CD rom for the storical wapon builder company OTO MELARA.<br />
All was made in 3ds MAX, remdered in RPF and postprocessed in Combustion.]]>
	</description>
	<pubDate>Mon, 18 Sep 2006 18:05:09 +0000</pubDate>
	</item>
	<item>
	<title>T-Max</title>
	<link>http://tredistudio.cgsociety.org/gallery/406169</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1158518625_small.jpg"><br><br>My T-Max 500, a tribute to the companion of my summer week end.<br />
All the model are made in 3ds Max, the back ground are composed in combustion adding some DOF and Glow effect, using the z buffer channel of the RPF format file.<br />
All the image was rendered with Brazil.<br />
This is the first motocicle model that I made...all critic are wellcome.]]>
	</description>
	<pubDate>Sun, 17 Sep 2006 18:43:49 +0000</pubDate>
	</item>
	<item>
	<title>Battleship Vittorio Veneto</title>
	<link>http://tredistudio.cgsociety.org/gallery/302945</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1134818500_small.jpg"><br><br>This is one of the big Italian 2WW Battleship, the name was Vittorio Veneto.<br />
This image it's a part of a short movie, that i've realized, for the centenarian of the company that build it.<br />
I have realized the model in 3ds max, basing on the original bluprint that they have been supplied me.  The coloration of the ship refers to 1943, when still it had not been camouflaged.<br />
Most part of the Battleship are modelled, enclosed the biplane in the prow.<br />
All the texture are realized in Photoshop.<br />
The entire work have a lot of postprocessing for render the ocean, the shotgun and all the effect.<br />
the post processing are madein Combustion.<br />
3DS MAX - Photoshop - Combustion<br />
Andrea Bertaccini - Tredistudio - andrea.bertaccini@tredistudio.com - www.tredistudio.com<br />
]]>
	</description>
	<pubDate>Sat, 17 Dec 2005 11:21:43 +0000</pubDate>
	</item>
	<item>
	<title>CyberSamurai</title>
	<link>http://tredistudio.cgsociety.org/gallery/325531</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140995/140995_1141646459_small.jpg"><br><br>This it's a part of animation that I will realize soon as possible,<br />
It's a Cyber version of a Medioeval Saamuray.<br />
By now i still work on the body and the enviorment.<br />
The head was mede in 3DSMAX, all the background and the plant are put in a second time by Combustion, where i made the DOF, the flare, the grain and the color correction. <br />
]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 12:01:02 +0000</pubDate>
	</item>
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